Sunday, December 19, 2010

Rayman's Features and actions

Rayman will have a bunch of actions, both new and old, in our game.
Here's some of them(Finished actions marked with *):
-Jump*
-Glide*
-Charging Punch*
-Grimace*
-Crawl
-Cliff hang
-Ceiling hang*
-Wall Jump(Unlockable)
-Charge Jump(Unlockable)
-Grinding(Unlockable)
-Super Helicopter(Upgrade)*
-Grab Hook(Upgrade)
-Vortex Fist(Upgrade)
-Rocket(Upgrade)

There are some more, but we want these to be secret until they're official.

Wednesday, December 8, 2010

Time for an update

Well, guess I'll give an update on the game. If anyone happens to fall in here, they will at least know the latest stuff.

Okay, so we have chosen to follow a new gameplay system. Well, to not tell too much away, we will have two types of gameplay, kinda 50/50. The first gameplay is based most upon platforming, and a little fighting, while the second type of gameplay is most based upon combat and heavier platforming.
There will also be five power-ups each for both gameplay types.
The rest of this information remains a mystery until we have gotten more far in the game.

Wednesday, December 1, 2010

Team Setup

Well, guess I should tell those nine people who have ever read this blog how our team works out.
The other team members would like to stay anonymous, so I will only adress them with their real-life first-names.

Well, we can start with myself. I'm the main coder, the current "owner" of the engine prototype. I'm mainly the one who directly works at the engine.

Then, there's Tobias, who is our second coder. He mostly helps me with coding solutions, as well as giving examples of codes that we can use.

And then there's Ralph, who is our graphical designer/editor/ripper. He either rip sprites we can use, that already exists, makes completely new ones, or simply edits sprites that we can use.

And lastly, there's Craig, who is our sound creator. He also rip sounds from already existing games.

We have not yet gotten any music composer, but might get one soon. In the meantime, we use random, fitting music from other games.