Sunday, December 19, 2010

Rayman's Features and actions

Rayman will have a bunch of actions, both new and old, in our game.
Here's some of them(Finished actions marked with *):
-Jump*
-Glide*
-Charging Punch*
-Grimace*
-Crawl
-Cliff hang
-Ceiling hang*
-Wall Jump(Unlockable)
-Charge Jump(Unlockable)
-Grinding(Unlockable)
-Super Helicopter(Upgrade)*
-Grab Hook(Upgrade)
-Vortex Fist(Upgrade)
-Rocket(Upgrade)

There are some more, but we want these to be secret until they're official.

Wednesday, December 8, 2010

Time for an update

Well, guess I'll give an update on the game. If anyone happens to fall in here, they will at least know the latest stuff.

Okay, so we have chosen to follow a new gameplay system. Well, to not tell too much away, we will have two types of gameplay, kinda 50/50. The first gameplay is based most upon platforming, and a little fighting, while the second type of gameplay is most based upon combat and heavier platforming.
There will also be five power-ups each for both gameplay types.
The rest of this information remains a mystery until we have gotten more far in the game.

Wednesday, December 1, 2010

Team Setup

Well, guess I should tell those nine people who have ever read this blog how our team works out.
The other team members would like to stay anonymous, so I will only adress them with their real-life first-names.

Well, we can start with myself. I'm the main coder, the current "owner" of the engine prototype. I'm mainly the one who directly works at the engine.

Then, there's Tobias, who is our second coder. He mostly helps me with coding solutions, as well as giving examples of codes that we can use.

And then there's Ralph, who is our graphical designer/editor/ripper. He either rip sprites we can use, that already exists, makes completely new ones, or simply edits sprites that we can use.

And lastly, there's Craig, who is our sound creator. He also rip sounds from already existing games.

We have not yet gotten any music composer, but might get one soon. In the meantime, we use random, fitting music from other games.

Thursday, November 25, 2010

New concept and name

We've recently taken an important decision, as we've gotten a new name for our game. The whole title won't be released, as it's mayor spoiler, but we can tell you Rayman 4.
We will bring back a previous villain, and we figured a whole new gameplay, together with a shocking storyline. More info will come soon.

Saturday, November 20, 2010

What we're expecting in our game

I feel a little stupid, posting this stuff, when nearly any people check this blog out.

Anyways, what we really want with our game, is gameplay similar to Rayman 3, only in 2D.
Here's some stuff we want in our game (Done stuff checked with an *):
-Smooth movement*
-Good physics*
-Basic actions(Punch, glide etc.)*
-Nice and detailed level design
-Different upgrades(Throttle Copter, Lockjaw etc.)
-New and original enemies, along with some old
-A few vehicles, for more varied gameplay
-Good score system*

That's mainly what we want. Note that the game will be in GBA resolution(320x224), so the graphics won't be terrific.

Saturday, November 13, 2010

Rayman: Timed Zones Engine Test

Here's an engine test of the game, as we got this far.
Please stay tuned for more to come.





Wednesday, November 10, 2010

Introducing: Rayman: Timed Zones

Rayman: Timed Zones is a small project we're working, hoping on making it big. We currently don' have any specific story, but the gameplay will mostly be like the Gameboy Advance version of Rayman 3, with some small twists. Here's some pictures:


 







As you can see, we have simply added the basics, along with the Rayman 3 score system and the Helicopter suit. The game is still early beta, so no stages except one for testing has been made.

Welcome to HedgiSofts Blog

Welcome to HedgiSoft. We're a small team that focus on making fan games of quality. We either do 2D platforming, or 2D RPG. We're nothing big, as we work with simple engines, such as Game Maker and RPG Maker. More stuff containing information of our game will soon be posted here.