Friday, January 14, 2011

HedgeRay might become open-source

Title says it all. We've thought that we could consider releasing the HedgeRay engine in open-source. We're trying to make it the best Rayman engine on the net, with buttloads of features and actions. Of course, it won't be fully open-source, as I will only release it to friends, and to very active members on the forum Rayman Pirate Community. Here's a list of things we're gonna put in the engine:
-Smooth movement
-Basic Rayman actions(Jump, punch, chopper etc.)
-Rayman 3 Score System, which may be put in additonal types.
-Health bar system.
-Rayman 3 power-ups, plus a few new one.
-Several types of driveable vehicles.
-Several types of enemies.
-Basic boss objects.
-In-game mini-games.
-Save and Load system.

We're not completely sure if we're going to release it at all, but I can assure to that we won't just release it to normal public.

Wednesday, January 12, 2011

Nearly Official Title Screen

We've just finished a simple beta title screen. The official one will look mostly like this one, except that it's gonna be smoother and have the game title on it.


By the way, credit to Rayfan9876 for the ripped model, thanks a lot =D
Oh, and the model is supposed to look that...gooey, it's a part of the main plot.

Tuesday, January 4, 2011

How 'bout another of those videos?

Here's a video of a few updates we've put into the engine. Enjoy.


Oh, and I don't know if anyone noticed, but we increased the game resolution from 320x224 to 400x280. No big change, but we try to have as big resolution as possible without completely ruining the view.